4. April 2010 by Mads

Oh, it’s been a while since I have written anything about Little Longhorn! Actually I just discovered that my last post is from 1. February 2010, so that is pretty crazy how fast times goes by. :)
Even though I haven’t written anything about the game a lot have actually happened. In this post I will take you through some of the things we have done these months.

Little Longhorn - screenshot RadialWheel
What you see in the middle is our new RadialWheel menu component.

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7. March 2010 by Mads

OBS: This blog post is in Danish, just in case you didn’t see it :)

Efter min talk på ITU omkring spiludvikling i Silverlight, blev jeg kontaktet  af Søren fra ANUG.dk som spurgte om jeg kunne være interesseret i at deltage i en podcast omkring emnet. Dette takkede jeg selvfølgelig ja til og resultatet er nu at finde på anug.dk

ANUGCast #71 Spiludvikling med Mads Laumann del 1 af 2
ANUGCast #72 Spiludvikling med Mads Laumann del 2 af 2

- Enjoy!

8. January 2010 by Mads

Bill Reiss over at Silverlight Games 101 did a great video about game development in Silverlight. He provides source and slide show too. If you haven’t already seen it, go do it.

See Bill’s post here: Video – Overview of Silverlight Game Development

31. December 2009 by Mads

I’m playing around with the Farseer Physics Engine these days and needed to draw the “collision boundaries”. These are called Geom (Geometries) in Farseer language and these are made up by Vertices.
Cameron Albert have already made code to do this and I have already used it in my Farseer Physics Simple Samples so that were an easy one.

Then I ran into some problems/confusion with the “position” of elements. Basically it was due to that Farseer’s position is at the center of an element, whereas Silverlight’s version of position is at the top left corner. This is actually not that confusing as it is written here, but it can quickly become pretty confusing, at least I think :)

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17. December 2009 by Mads

The 16. Dec. 2009 I did a talk about game development in Silverlight 3 in Copenhagen, Denmark. Thanks to all the people showing up, hope you had some good hours too :)

One thing that I found especially cool were that one of the attendees was a 10-12 year old boy (he brought his dad of course :) ). He already did a game in Game Maker he told me, very cool!
To the dad of this boy: I told you about some “kids programming language” that I couldn’t remember the name of. I goggled it this morning and found it: http://phrogram.com/kpl.aspx it might be a good start into the world of programming.
The other thing I told you about were GarageGames, take a look at this it comes with a WYSIWYG-like IDE, but it also have it’s own scripting language (similar to javascript) that you can code in. For more info take a look at it here: http://www.torquepowered.com/products/torque-2d

Slides and demos
I have put up the 4 demos, 1 Physics Helper demo for Blend and the powerpoint file, all in a zip file which can be downloaded from here: http://laumania.net/downloads/GameDevelopmentInSilverlight.zip

For the ones who are interested here is the list of, more or less game related, blogs/persons I read/follow.

Again I would like to thank people who came and hope you found my talk interesting and learned something.

- Enjoy and marry xmas :)