About two weeks ago I wrote this post about how we decided to try and change the focus on how we develop this game. We have for a long time coded on the “engine” part of the game, so we have something solid to build the game on. This is very exciting and very needed, we just started to hit a point where we felt like we needed to have something we could “show” people. We needed to have a simple “playable” prototype of the game that we could show people and they could try. There were mainly two reasons for this:
- We were starting to have a hard time finding the motivation to code on the project, as all the things we did were “non-visual”, like all the engine work, which didn’t gave anything to the game, visually or game play-wise. Motivation is a pretty important factor when you are doing a hobby project like this :)
- We are both (me and Allan Hansen) very interesting in designing code as good as possible, which is why we usually talk a lot of how we can do stuff before we start coding it. This actually a good thing, but in this case, we saw that we needed a different approach.
So, with the points from above in mind, we wanted to do something about it, which is what we did the last two weeks.
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