21. April 2012 by Mads

I’m following the Code52 group and this weeks project is about writing an article/post about something that you have done recently.
This is my “Show and Tell” post – and it’s going to be about “We Are Bugs – XNA”.

I recently posted about this actually, but it was a fun little project to do, so why not blog a little more about it.

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8. April 2012 by Mads

In relation to my post some days ago about social coding and DVCS, I had a great sample the other day why this is so great.

I recently upgraded my blog to the latest version of BlogEngine.net, which wasn’t easy. I guess most of my problems were because I went from version 1.5 to 2.5 or something, which is a pretty big jump.

Nevertheless, I had a lot of problems to just make a clean installation of BlogEngine.net work on my host. My blog runs on Shared-hosting, which gives some wierd problems from time to time.

I managed to google my way to resolving all the errors I ran into – that’s great!

I were still a bit pissed as I it were way to hard to make a clean installation work, so (I’m honest here Smile) I flamed a little on the discussion on BlogEngine.net’s codeplex.com site. Yes, I maybe shouldn’t have done that, but I did, was to tired of this not working. An actually something great came out of this, look at the response to my comment here.

image
Source

This rtur guy is pretty smart, he tells me contribute with my changes – which I honestly hadn’t thought about (as patching use to be SO hard and stupid on Codeplex and I don’t even want to come near it – sadly.
A little side note, look at the time stamps. From he suggesting me to contribute, it takes me less than an hour, actually much less than an hour (I wasn’t at the PC right when he wrote that), to contribute to the project as described below – pretty look!

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7. April 2012 by Mads

Back in january (2012) I read a blogpost by Scott Hanselman about getting involved in open-source. He wrote about a new "group" called Code52, which did a new coding project each week. It sounded interesting, so I looked into it.

imageEver since, I have been following along Code52's projects via their Jabbr channel and on Github. Eventhough I haven’t had the time to participate yet, it’s really motivating to see how people collaborate and make things happen.
As a developer you can really learn ALOT from collaborating with other developers and this part really excites me about this whole project. That’s why I have on my todo-list to participate in at least one Code52 project in 2012.

The first thing learned (and I didn’t even actively participated in a project – I were just observing) by following along Code52 were Github and how it enables developers to collaborate.
Later I found out that it wasn’t really specific to Github, but more the DVCS (Git), which Github depends upon. With Git (and Mercurial for that matter) you can “Fork” a repository, so you have your own copy of it, then you make some changes and the do a “Pull request” (kind of a patch) to the owner of the repository you forked.
This might sound complicated, and frankly, this and other stuff about Git IS hard to wrap your head around at first, but when you do (and I don’t even understand it all yet – far from) you start to see the power of this and the awsomeness of DVCS.

I have spend quite some time trying to understand Git and DVCS, and here are some helpfull links.
Read here to understand how Git works: http://think-like-a-git.net/
This is a great Windows client for using Git: http://code.google.com/p/gitextensions/
Another cool Windows client for Git: http://code.google.com/p/tortoisegit/

The best way to learn is to play around with it, so create an account on Github and do as I did, create a repository that you can play around with – I called my “GitPlayground”.

You can find me on Github under the name Laumania. Feel free to follow me, or maybe fork my WeAreBugs-XNA repository and implement some of the missing features Smile

2. April 2012 by Mads

Some weeks ago I came by Jeff Webers (aka Farseer Games) small game "We Are Bugs". I thought about if this game could be easially ported from browser Silverlight to a Windows Phone app in Silverlight.

It turned out that it was VERY easy to do actually.

Next up I wanted to challenge myself a little, so I set the goal to port "We Are Bugs" to XNA too.

This part was actually also surprisingly easy and lucky for you - I put that whole thing on Github (as I'm also playing around with Github these days).

So go grab the source from Github and see how a Silverlight game could look in XNA.

 

21. November 2011 by Mads

I have been hooked in Windows Phone from the first time I saw it. I have a LG Optimus 7 now, which I bought for about a year ago. This phone has been my primary phone (only phone) for the last year - and I still like it :)

In the summer I started searching for a danish site about Windows Phone. Apparently there wasn't any community/news site for Windows Phone users in Denmark.

So, I started it :)

In June I started a new danish community site - WindowsPhoneFan.dk

Eventhough the site is relatively new and Windows Phone isn't that know in Denmark these days, WindowsPhoneFan.dk is seeing greatly increasing trafic week by week.  It's amazing!

It's always cool when people are liking what you do, and apparently 4-500 people like the site so much that they visit it everyday - so I'm happy.

Hopefully more people will join as Windows Phone gets more known in Denmark, as right now, it's mostly the nerds knowing about it. :)

19. November 2011 by Mads

I first heard of this little "framework/engine/template/starterkit"-thing some months ago - ScriptTD.

ScriptTD is basically a template for a Tower Defense Game for Windows Phone, that you can change (pretty much actually) just by editing XML files.

 

ScriptTD

The project is done in XNA and I have played around with it little now and it's really great. It's amazing how much you can change and how different you can make the game just by editing XML. ScriptTD is open source, so if you know XNA and want to make a Tower Defense Game, ScriptTD should be your starting point.

I just submittet a small game I made (with help from family members for sounds and graphics). The game is called "Frost Defense" and will be in the Marketplace in the coming weeks (I hope :) I'll write about it when it's ready to download).

So, if you want to make a Tower Defense Game for Windows Phone - you should take a look at ScriptTD at Codeplex.com.

19. November 2011 by Mads

(Warning: So this is one of these typically "I haven't blog for a while" post. There is nothing developer related content or good juice in this post, so if you feel like skipping a post - this is it :))

So it's been a while since I have blogged. Actually it's been a while since I have been active at my blog, at twitter or anything else on the internet - why you ask?

Well, I just bought house :)

So over the summer me and my family have been living in a temporarily apartment (as we sold our old one before we got our house). Then we got the house and have been working on fixing it up since then.

So right now I'm spending all of my "free time" working on the house...and not on my blog or twitter or coding for the matter.

Luckily it should be done more or less soon - so hopefully I will be back at my blog soon, or at least at twitter.

8. June 2011 by Mads

By default the <asp:Label /> control in ASP.NET render as a <span> HTMl tag. That can be kind of a problem if you have some CSS that only applies to an <label> tag. So, how do you make a <asp:label /> render as a <label> tag?

Actually it's pretty easy. All you need to to is to set the "AssociatedControlID" on the <asp:Label /> to an associated text. The reason for this is that you usually use a label as the caption for a textbox, as it is the nature of the HTML <label> tag.

 

30. May 2011 by Mads

Back in February 2011, we submitted ‘plan bee’ to a Danish Windows Phone 7 competition organized by Microsoft. The results are here now…

planbee_thumb4

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10. April 2011 by Mads

I were just setting up some “tracking” on a Windows Phone 7 application, using PreEmptive Solutions Dotfuscator, when I got some odd problem. First I just setup all up as I use to and deployed to the WP7 emulator. Application started and shutdown right away. Hmm, I tried again and again, same thing happened. I then looked closer at the “Build Output” window in Dotfuscator and saw this at the bottom:

Warning: The strong named input assemblies (or assembly) {Assembly name and path here } were not resigned. You will need to sign these dotfuscated assemblies manually

I could figure out that the reason why I needed to resign it, were because dotfuscator have had a look on it – I therefore needed to figure out how to avoid it to do so.

It turns out that you can exclude assemblies inside dotfuscator, just go to the “Input” tab, expand your .xap file until you find the assembly that gives you problems, right click it and pick “Exclude assembly from Package”.

Just a little help if anybody else ends up with this problem Smile

- Enjoy!